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BEGIN:VCALENDAR VERSION:2.0 METHOD:PUBLISH CALSCALE:GREGORIAN PRODID:-//WordPress - MECv6.5.5//EN X-ORIGINAL-URL:https://oursymposium.sites.unlv.edu/ X-WR-CALNAME:Office of Undergraduate Research (OUR) Fall 2021 Virtual Undergraduate Research Symposium X-WR-CALDESC: REFRESH-INTERVAL;VALUE=DURATION:PT1H X-PUBLISHED-TTL:PT1H X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT CLASS:PUBLIC DTSTART;TZID=UTC:20211115T080000 DTEND;TZID=UTC:20211119T180000 DTSTAMP:20211110T231800 UID:MEC-cc431fd7ec4437de061c2577a4603995@oursymposium.sites.unlv.edu CREATED:20211110 LAST-MODIFIED:20211111 PRIORITY:5 TRANSP:OPAQUE SUMMARY:HNSE-P3-1. Augmented Reality (AR) on the Physical Environment and Mobile Platforms DESCRIPTION:\n\n\nVanessa Nava-Camal1\nFaculty Mentor: Jorge Fonseca Cacho, Ph.D.1\n1Howard R. Hughes College of Engineering, Department of Computer Science\nABSTRACT\nAugmented Reality (AR) technology can be used with indirect mediums to allow virtual interaction to have a greater impact on society. This research is significant because it contributes to giving users a better experience interacting with their surroundings. The purpose of this study was to test if items can be overlayed on an environment using a phone camera. Additionally, we investigated the type of software required for mobile phone platforms. Researchers used Unity Engine software equipped with a Vuforia mod to overlay a digital world onto a physical environment utilizing fiducial markers. For pathfinding, we used traditional algorithms such as A* and Dijkstra’s shortest path. Thus far, results indicate that when development is complete it will be feasible to develop cloud anchor-based navigation in ULABS navigation application as long as the device used is compatible with AR Core. The application will achieve AR navigation by overlaying on top of the physical environment with a fiducial tracker outline to pull virtual objects into reality using a phone’s camera. Further research into this subject will continue after the project moves into production.\nThis research was funded by UNLV’s Title III Part F Asian American and Native American Pacific Islander Serving Institution (AANAPISI) program, which is housed within UNLV’s Center for Academic Enrichment and Outreach and funded under grant (P382B160008) from the U.S. Department of Education. \n URL:https://oursymposium.sites.unlv.edu/program/augmented-reality-ar-on-the-physical-environment-and-mobile-platforms/ ORGANIZER;CN=The Office of Undergraduate Research:MAILTO:our@unlv.edu CATEGORIES:Health & Natural Sciences & Engineering END:VEVENT END:VCALENDAR