HNSE-P3-1. Augmented Reality (AR) on the Physical Environment and Mobile Platforms

Vanessa Nava-Camal1
Faculty Mentor: Jorge Fonseca Cacho, Ph.D.1
1Howard R. Hughes College of Engineering, Department of Computer Science

Augmented Reality (AR) technology can be used with indirect mediums to allow virtual interaction to have a greater impact on society. This research is significant because it contributes to giving users a better experience interacting with their surroundings. The purpose of this study was to test if items can be overlayed on an environment using a phone camera. Additionally, we investigated the type of software required for mobile phone platforms. Researchers used Unity Engine software equipped with a Vuforia mod to overlay a digital world onto a physical environment utilizing fiducial markers. For pathfinding, we used traditional algorithms such as A* and Dijkstra’s shortest path. Thus far, results indicate that when development is complete it will be feasible to develop cloud anchor-based navigation in ULABS navigation application as long as the device used is compatible with AR Core. The application will achieve AR navigation by overlaying on top of the physical environment with a fiducial tracker outline to pull virtual objects into reality using a phone’s camera. Further research into this subject will continue after the project moves into production.

This research was funded by UNLV’s Title III Part F Asian American and Native American Pacific Islander Serving Institution (AANAPISI) program, which is housed within UNLV’s Center for Academic Enrichment and Outreach and funded under grant (P382B160008) from the U.S. Department of Education.


Nov 15 - 19 2021


8:00 am - 6:00 pm


HNSE: Poster Session 3
The Office of Undergraduate Research


The Office of Undergraduate Research


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